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		<title>InstaRPG Kernel 2.1</title>
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		<description><![CDATA[InstaRPG Rules 2.1 are out! This patch contains a few clarifications, simplifications and examples.
InstaRPG Kernel 2.1 (PDF)
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InstaRPG Kernel 2.1

License
This work is licensed under the Creative Commons 	Attribution-NonCommercial-ShareAlike 2.5 License. Which means you 	can do pretty much anything with it as long as [...]]]></description>
			<content:encoded><![CDATA[<p>InstaRPG Rules 2.1 are out! This patch contains a few clarifications, simplifications and examples.</p>
<p><a href="http://rpgp.org/wp-content/uploads/2008/07/instarpg-kernel-21.pdf" title="InstaRPG Kernel 2.1 (PDF)">InstaRPG Kernel 2.1 (PDF)</a></p>
<p>And here is the full text. Please download the PDF for much nicer formatting.</p>
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<h1 class="western" style="margin-bottom: 0.2in">InstaRPG Kernel 2.1</h1>
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<h2 class="western"><em>License</em></h2>
<p class="western">This work is licensed under the Creative Commons 	Attribution-NonCommercial-ShareAlike 2.5 License. Which means you 	can do pretty much anything with it as long as you keep a reference 	to the original author, Udo Schroeter (udo.schroeter@gmail.com).</p>
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<p class="western"><font face="Trebuchet MS, sans-serif">You can 	access the full text 	at:<br />
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<h1 class="western"><font style="font-size: 20pt" size="5">How To Get 	Started</font></h1>
<p class="western">This is a set of rules designed for a so-called 	“pen and paper” roleplaying game, which is – in short – a 	form of social entertainment where a group of players experiences 	through the actions of fictional characters an interactive story 	being told by another person, also called the game master (GM). 	Since this is a barebones rulebook we&#8217;ll assume that you are 	familiar with the concept of roleplaying games. Yet if you are not, 	Google is your friend!</p>
<p class="western" style="margin-top: 0.08in; margin-bottom: 0.08in"> 	<font face="Trebuchet MS, sans-serif">InstaRPG is supposed to be a 	very bare-bones and simple rulebook for (almost) any kind of 	roleplaying scenario. While simple in nature, it is also designed to 	allow the GM and players enough freedom of expression to play a rich 	and nuanced game. </font></p>
<p class="western" style="margin-top: 0.08in; margin-bottom: 0.08in"> 	<font face="Trebuchet MS, sans-serif">Let&#8217;s get started then! </font></p>
<h2 class="western"><font face="Trebuchet MS, sans-serif">Terminology 	</font></h2>
<p class="western"><font face="Trebuchet MS, sans-serif"><em>Character 	/ Player Character / PC</em>: a fictional person, controlled by a 	player.<br />
<em>Non-Player Character / NPC</em>: a fictional person, 	controlled by the GM<br />
<em>Game Master / GM</em>: the coordinator and 	storyteller of an roleplaying game session</font></p>
<h1 class="western">Dice Rolls</h1>
<h3><font face="Trebuchet MS, sans-serif">Determining success and 	failure </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">One of the 	fundamental principles of this set of rules is the die roll with a 	d10 (ten-sided die), to perform an action which is called a Check. 	Checks are done in order to determine the success or failure of an 	action a character is performing. Checks are performed “against” 	a <em>Rating</em>. The Rating is a value that describes how good a 	character is at doing something (the higher the better). How high 	this Rating is for various Checks will be described later. The d10 	result rolled plus the character&#8217;s Rating determines the result of 	the Check. A dice roll result of 1 is always considered a failure. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Comparative checks </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">When 	several characters or NPCs interact, often two or more rolls need to 	be compared against each other to determine a winner. In this case, 	the roll with the highest end result wins. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Difficulties </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif"><font face="Trebuchet MS, sans-serif">Actions 	have varying degrees of difficulties. To reflect that, the GM 	announces the minimum result a player must roll to succeed 	beforehand. You can use the following table as a reference when it 	comes to determine the difficulty of a Check:</p>
<p>Easy task: 		6<br />
Normal task: 	10<br />
Difficult task: 	14<br />
Very difficult:	18</font>+</font></p>
<h1 class="western"><font face="Trebuchet MS, sans-serif">Attributes 	</font></h1>
<h3><font face="Trebuchet MS, sans-serif">What are Attributes? </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Each 	character has a simple set of properties that describe her on a 	basic level: <strong>Strength (STR)</strong>, <strong>Dexterity (DEX)</strong>, 	<strong>Constitution (CON)</strong>, and <strong>Intelligence (INT)</strong>. The higher 	the score of an attribute, the better developed it is. Attributes 	start at a rating of 1 point each at the time a character is 	created. </font></p>
<p class="instarpg-example-western"><font face="Trebuchet MS, sans-serif"><strong>For 	example</strong></font><font face="Trebuchet MS, sans-serif">, a 	character called Elvira the Ranger has the follwing 	attributes:<br />
Strength: 2, Dexterity: 4, Constitution: 3, 	Intelligence: 2<br />
those can also be written in short format:<br />
STR 	2, DEX 4, CON 3, INT 2</font><br />
These values mean that Elvira is 	first and foremost a very dextrous character. She typically excels 	at tasks that build on this attribute, such as shooting ranged 	weapons, climbing, dodging, and everything else where good 	coordination is of advantage.</p>
<h3><font face="Trebuchet MS, sans-serif">Rolling checks against a 	single attribute </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Attributes 	describe the basic characteristics of a person or entity. They are 	represented by a numerical Rating starting from 1. To check whether 	a specific action that depends on an attribute succeeds or fails, 	roll a d10 and add the Attribute. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Checks against two or more 	attributes </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">There are 	times when two or more attribute ratings need to be considered for 	an action. In this case just add the values of the attributes 	together. The GM decides what difficulty rating will apply to the 	check (see <em>Difficulties</em>).</font></p>
<p class="instarpg-example-western"><strong>For example,</strong> Simon the 	Soldier has a DEX attribute of 3 and an INT attribute of 2. To check 	against those two attributes, Simon&#8217;s player rolls a D10 and adds 5 	to the result.</p>
<p>The GM has decided that Simon&#8217;s task has a 	difficulty of 10, so he will be successful as long as his D10 roll 	comes to 5 or more.</p>
<h2 class="western"><font face="Trebuchet MS, sans-serif">Attribute 	Descriptions </font></h2>
<h3><font face="Trebuchet MS, sans-serif">Strength (STR)</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">This 	attribute represents the physical strength of a charater, it applies 	to lifting weight, dealing damage in hand-to-hand combat and other 	muscle-related tasks. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Dexterity (DEX)</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Dexterity 	encompasses the characters nimbleness and general control over 	his/her body, like balance and gracefulness. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Constitution (CON)</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">This 	attribute quantifies the physical toughness of a character, relating 	to how sensitive he/she is to receiving damage, how easily he/she 	tires and how well the resistance to sickness is developed. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Intelligence (INT)</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">The 	Intelligence attribute describes how good a character&#8217;s mental 	capabilities are, for example how fast they learn and how good they 	are at tasks that require intelligence to perform. </font></p>
<p class="western">
<h1 class="western"><font face="Trebuchet MS, sans-serif">Character 	Health Status </font></h1>
<h3><font face="Trebuchet MS, sans-serif">What are the Status 	Scores? </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">The current 	status of a character is represented by the status scores: <strong>Hit 	Points</strong>, <strong>Endurance Points</strong>, and <strong>Mental Stability Points</strong>. 	Each of the three describes a certain aspect of the character&#8217;s 	current health. Status Scores start at a rating of 3 points each at 	the time of character creation. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Hit Points </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">A 	character&#8217;s physical health is determined by the number of hit 	points (HP) he/she has. Any injury a character sustains is 	represented by a number of <em>damage points</em>. The number of 	damage points is reduced by the CON attribute, any amount of damage 	points left is then subtracted from the current HP score of the 	character. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">If the 	number of HP reaches zero, the character loses consciousness and is 	incapacitated. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">For each 	negative HP beyond -9, a CON check with a difficulty equal to the 	number of negative HP has to be performed. If the CON check is 	unsuccessful, the character dies. As long a the character stays 	below -9 HP, he/she also has to pass a CON check every 8 hours or 	die. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Endurance Points </font></h3>
<p class="western" style="font-style: normal"><font face="Trebuchet MS, sans-serif">To 	signify the level of alertness and energy a character currently has, 	endurance points (EP) are employed to keep track of the character&#8217;s 	fatigue. Depending on the level of activity, the GM can subtract 	points from this score over time. If a character rests, points are 	restored again. Usually, each hour of rest restores 1 EP. </font></p>
<p class="western" style="font-style: normal"><font face="Trebuchet MS, sans-serif">For 	each point below 0, the character sustains a penalty of 1 on all 	checks that require physical or mental alertness. </font></p>
<h3 style="page-break-before: always"><font face="Trebuchet MS, sans-serif">Mental 	Stability Points </font></h3>
<p class="western" style="font-style: normal"><font face="Trebuchet MS, sans-serif">This 	stat is kept to represent the character&#8217;s overall mental stability. 	While a low MS score does not mean the character is mentally ill, it 	does indicate a tendency to “snap” or otherwise deteriorate 	under pressure. In mentally challenging situations, the GM can order 	a check roll on MS to determine whether the character can keep 	his/her cool in a stressful situation. Psychological trauma can 	reduce MS temporarily or permanently. </font></p>
<h3><font face="Trebuchet MS, sans-serif">&gt; Summary </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">The 	Character Health Scores are: <strong>Hit Points (HP)</strong>, <strong>Endurance 	Points (EP)</strong>, and <strong>Mental Stability Points (MP)</strong>. Each 	starts at a rating of 3. While any of those health scores can be 	reduced temporarily during the course of an adventure, more serious 	trauma can also result in permanent loss. </font></p>
<p class="western">
<h1 class="western"><font face="Trebuchet MS, sans-serif">Skills </font></h1>
<h2 class="western">What are Skills?</h2>
<p class="western"><font face="Trebuchet MS, sans-serif">Like 	Attributes, Skills describe the character&#8217;s capabilities. While 	there are only four Attributes to signify the character&#8217;s basic 	properties, Skills can vary widely in number and ratings to 	represent the learned or innate special abilities of a person. Every 	character knows at least the Standard Skills. Then, further Skills 	can be acquired both at the time of character creation and later in 	the game. Every skill starts with a rating of 1. </font></p>
<h2 class="western">Rolling Skill Checks</h2>
<p class="western" style="margin-top: 0.08in; margin-bottom: 0.08in"> 	<font face="Trebuchet MS, sans-serif">Making skill checks is similar 	to checking against attributes.</font></p>
<p class="western" style="margin-top: 0.08in; margin-bottom: 0.08in"> 	<font face="Trebuchet MS, sans-serif">Skills usually correspond to 	an attribute, indicating that this attribute boosts the performance 	of that particular skill. The corresponding attribute to each skill 	is given in parentheses, like this:</font></p>
<p class="western" style="margin-left: 0.49in; margin-top: 0.08in; margin-bottom: 0.08in" align="justify"> 	<font face="Trebuchet MS, sans-serif"><font color="#808080"><em><strong>Some 	Cool Skill [INT]</strong></em></font> </font></p>
<p class="western" style="margin-top: 0.08in; margin-bottom: 0.08in"> 	<font face="Trebuchet MS, sans-serif">To roll a skill check, add the 	skill&#8217;s rating to the corresponding attribute rating, then roll a 	d10 and add this, too. The sum of these points is the result of the 	skill check. The GM will tell a player what minimum result is needed 	for the action to succeed.</font></p>
<p class="instarpg-example-western"><strong>For example</strong><span>, 	Elvira the Ranger wants to sneak into an enemy outpost. She has the 	</span><span style="font-style: normal"><span>Move 	Silently [DEX]</span></span><span> skill 	at 3 points and a DEX attribute of 3 points. The GM decides the 	difficulty for this task will be 14. Her player rolls the D10 and 	gets a 5.</p>
<p>Adding the D10&#8217;s result of 5 to the skill&#8217;s rating 	of 3 and the DEX attribute of three, Elvira only manages an 11.</span></p>
<p class="instarpg-example-western"><span>The 	task is not successful and Elvira is detected by her adversaries as 	she tries to enter the compound undetectedly.</span></p>
<h2 class="western" style="page-break-before: always">Skill Tags</h2>
<p class="western"><font face="Trebuchet MS, sans-serif">Skill 	description headers may contain other tags besides the skills 	corresponding attribute in parentheses. Those tags help you identify 	specific properties of the skill at one glance. Here is a list of 	possible tags:</font></p>
<h4><font face="Trebuchet MS, sans-serif">[untrained] </font></h4>
<p class="western"><font face="Trebuchet MS, sans-serif">Skills 	tagged &#8220;untrained&#8221; can be performed even by characters who 	do not possess the skill at all. For the purpose of the individual 	skill check against such a skill, it is assumed that the character 	has a rating of zero. However, the corresponding attribute still 	counts when the check is made.</font></p>
<h4><font face="Trebuchet MS, sans-serif">[fatigue] </font></h4>
<p class="western"><font face="Trebuchet MS, sans-serif">Some skills 	are exhausting for the character to use. Unless otherwise stated, 	successfully performing a skill marked &#8220;fatigue&#8221; causes 	the character to lose 1 EP. </font></p>
<h4><font face="Trebuchet MS, sans-serif">[limited] </font></h4>
<p class="western"><font face="Trebuchet MS, sans-serif">The 	&#8220;limited&#8221; tag means that the skill rating cannot exceed a 	certain number of points. The exact properties of this limit are 	given in the skill&#8217;s description text.</font></p>
<h2 class="western"><font face="Trebuchet MS, sans-serif">Skill List</font></h2>
<p class="western" style="margin-top: 0.08in; margin-bottom: 0.08in"> 	<font face="Trebuchet MS, sans-serif">The GM is free to invent lots 	of additional skills as appropriate, so the following list is just 	an obvious preselection. Check rolls against the special skills are 	made at the discretion of the GM. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Acrobatics [DEX] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Allows the 	character to perform gymnastics and advanced movement maneuvers. A 	successful Acrobatics check can also reduce falling damage by half. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Biology [INT]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">With this 	skill, the character can analyze and classify organisms, evaluate 	the behavior and physiology of organisms, perform and understand 	biological experiments. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Chemistry [INT]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">The 	chemistry skill provides the character with theoretical and 	practical knowledge of chemical processes. She can also perform and 	understand chemical experiments and evaluations. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Defend [DEX] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">If the 	character is Defending, a successful check against this skill must 	be performed at the beginning of each combat round. If successful, 	the character&#8217;s <em>Cover Rating</em> for that round is raised by the 	amount of the character&#8217;s <em>Defend</em> rating (or less if 	explicitly chosen). </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">All 	offensive actions the character performs that round get a penalty 	equal to the Defense rating points gained. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">The Defend 	behavior must be announced at the beginning of the combat round. If 	the initial <em>Defend</em> skill check does not succeed, the 	character incurs a penalty of 2 on all Hand-to-Hand and Ranged 	Combat actions, but otherwise he can act normally during that round.</font></p>
<h3><font face="Trebuchet MS, sans-serif">Diplomacy [INT] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Especially 	useful in crisis situations, this skill provides the basic framework 	for guided discussion, persuasion, and general politics. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Dual Weapons – 	Hand-to-hand [STR; limited; untrained] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">With this 	skill it is possible to use two single-handed hand-to-hand weapons 	simultaneously during a single attack action. Of course, each weapon 	has to be small enough so it can be used with one hand only.</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">The attack 	with the main hand is a normal hand-to-hand attack roll with a 	penalty of 2. The second attack done by the character&#8217;s off-hand is 	done by rolling a check against the dual weapons skill, also with a 	penalty of 2.</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">The rating 	of this skill cannot be higher than the character&#8217;s normal 	hand-to-hand combat skill. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Dual Weapons - Ranged 	[DEX; limited; untrained]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">With this 	skill it is possible to use two single-handed ranged weapons 	simultaneously during a single attack action. <font face="Trebuchet MS, sans-serif">Of 	course, each weapon has to be small enough so it can be used with 	one hand only.</font></font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">The attack 	with the main hand is a normal ranged attack roll with a penalty of 	2. The second attack done by the character&#8217;s off-hand is done by 	rolling a check against the dual weapons skill, also with a penalty 	of 2.</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">The Rating 	of this skill cannot be higher than the character&#8217;s normal ranged 	combat skill. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Education [INT; untrained] 	</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">The 	education skill represents the character&#8217;s general education level. 	Check rolls against this skill can be used to determine whether a 	character possesses any general contemporary piece of knowledge, 	though – like any roll - this check might get assigned a modifier 	by the GM to indicate the difficulty level. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Electrical Engineering 	[INT]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">With this 	skill, a character can operate, understand, control, repair, and 	modify electrical and electronic equipment. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Endurance [CON]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">In a 	situation where the character might lose one or more endurance 	points, a check against the Endurance skill may be performed. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">If 	successful the loss of EP is halved if the check succeeds, but at 	minimum one EP is drained in any case. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Etiquette [INT] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">This skill 	indicates the knowledge of a character about how to follow certain 	social behavioral codes as well as her general inclination to do so. 	</font></p>
<h3><font face="Trebuchet MS, sans-serif">First Aid/CPR [INT] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Every time 	a person needs to be treated for injuries or even needs to be 	resuscitated, a check against this skill is performed. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Hand-to-hand combat [STR; 	untrained] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">This skill 	indicates the ability of the character to attack an opponent either 	with her bare hands or any hand-held direct-contact weapon. To 	successfully hit an opponent in battle, a check roll needs to be 	made against this skill. If it is successful, the opponent receives 	damage points according to the damage rating of the weapon used. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">The 	Hand-to-hand combat skill can also be used to determine the outcome 	of other non-combat-related hand-to-hand coordination tasks.</font></p>
<h3><font face="Trebuchet MS, sans-serif">Hide [DEX; untrained] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">To hide 	herself, other people, or objects from unwanted discovery, checks 	against this skill are performed. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Information Systems [INT] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">With this 	skill, a character can operate, understand, control, repair, and 	modify IT equipment such as computer hardware, software, network 	components, etc. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Initiative [DEX; 	untrained]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">The 	initiative skill represents the character&#8217;s ability to react swiftly 	in challenging situations. During a fight, each participant has to 	roll a d10 and add their initiative rating in order to determine 	when they can perform an action relative to the other participants. 	Simple check rolls on initiative can be performed to indicate 	readiness or quickness of a character&#8217;s reaction in a crisis 	situation. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Language [INT] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">This skill 	represents knowledge in a spoken language of choice. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Mechanics [INT] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">With this 	skill, a character can operate, understand, control, repair, and 	modify mechanical equipment. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Medical Treatment [INT; 	requires: First Aid/CPR] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">This skill 	allows for medical knowledge and treatment of any kind, it is 	equivalent with M.D. training. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Military Tactics [DEX] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">This skill 	provides additional expertise for use in military combat situations, 	especially where team play is required. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Move Silently [DEX; 	untrained] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Checks 	against this skill can be performed to determine the outcome of the 	character&#8217;s attempt at silent movement. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Navigation [INT] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">This skill 	indicates theoretical knowledge regarding the making and reading of 	cartographic material, as well as the handling of navigation 	equipment. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Occupational Skill [INT] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">The 	Occupational Skill represents the character&#8217;s formal training in a 	certain area. A character can acquire multiple occupational skills, 	each has to be named specifically according to the work that is 	being performed. Examples for occupational skills are: construction 	worker, craftsman, office clerk etc.</font></p>
<h3><font face="Trebuchet MS, sans-serif">Overpower [DEX; fatigue] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">At the 	beginning of a round a check against this skill can be performed. 	The result is then compared to the opponent&#8217;s result. If the 	opponent does not have the <em>Overpower</em><span style="font-style: normal"> 	skill, they can still roll a DEX check as if using a skill 	untrained.</span> </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">The winner 	of this maneuver gets the <em>Advantage </em>for that round. Upon a 	successful Reflexes check, a character who uses <font face="Trebuchet MS, sans-serif"><em>Overpower</em></font><em> 	</em>loses one EP due to fatigue. A failed check results in a fatigue 	of 2 points. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Parry [DEX; untrained] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">A 	successful check against this skill can be used to parry an incoming 	hand-to-hand attack once per combat round. For the parry attempt to 	be successful, the result has to be higher than the attack roll. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Parry Multiple [limited]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">With this 	skill, the character gains the ability to Parry more than one attack 	per combat round. For every point of skill rating, one additional 	attack can be parried against. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">The rating 	of this skill cannot exceed half of the character&#8217;s Parry skill 	rating.</font></p>
<h3><font face="Trebuchet MS, sans-serif">Psychology [INT] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">This skill 	indicates theoretical psychological knowledge. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Ranged combat [DEX; 	untrained] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">With the 	ranged combat skill, a character can use any kind of firearm or 	ranged weapon. To successfully hit an opponent in battle, a check 	roll against this skill needs to be made. The ranged combat skill 	also be used to determine the outcome of other actions, such as 	catching a flying object in mid-air.</font></p>
<h3><font face="Trebuchet MS, sans-serif">Reflexes [DEX; fatigue]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">A check 	against the Reflexes skill may be performed at the beginning of a 	combat round. If successful, the character gains an additional 	action during that round. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">Upon a 	successful Reflexes check, the character loses one EP due to 	fatigue. A failed check results in a fatigue of 2 points.</font></p>
<h3><font face="Trebuchet MS, sans-serif">Religion [INT] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">This skill 	indicates theoretical religious and cultural knowledge. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Search [INT]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Checks 	against this skill can be performed to search an area for certain 	items or characteristics. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Seduction [CON] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">A character 	can use this skill to seduce someone. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Survival [DEX; untrained]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">The 	Survival skill represents a character&#8217;s ability to survive 	independently in the wilderness. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Swim [CON] </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Checks 	against this skill can be made to determine the outcome of swimming 	maneuvers. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Tracking [DEX; requires: 	Survival]</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">With this 	skill, a character can follow the trail of one or more creatures, 	provided they left minimal physical evidence. </font></p>
<h1 class="western"><font face="Trebuchet MS, sans-serif">Creating a 	Character </font></h1>
<p class="western"><font face="Trebuchet MS, sans-serif">Creating a 	character for InstaRPG is very simple. First, write down the 4 	attributes: STR, DEX, CON, and INT. All of those have a rating of 	one point. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">Next, you 	probably want to decide what your character is supposed to be like. 	Decide on a job, or any stereotype you might want to realize here. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">After this, 	you are ready to build up the ratings according to the <em>character 	progression rules</em>, thereby fleshing out the abilities of your 	fledgling character according to the image you have in mind. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">At this 	point, you may also “purchase” additional skills, or augmented 	HP, EP, or MS. This purchasing is done with Experience Points (XP) 	that a character gets assigned by the GM.</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">While it is 	up to the GM to decide how many XP points you get to spend in order 	to create your character, the following table can serve as a 	guideline for the amount of XP available: </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"><strong>Base 	amount:</strong></font></font><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"> 	</font></font><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"><strong>50</strong></font></font><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"> 	XP<br />
</font></font><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"><strong>Age-related:<br />
</strong></font></font><font style="font-size: 8pt" size="1"><strong>+1</strong></font><font style="font-size: 8pt" size="1"> 	XP per 1 completed year of age<br />
</font><font style="font-size: 8pt" size="1"><strong>Education:</strong></font><font style="font-size: 8pt" size="1"><br />
</font><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"><strong>+10</strong></font></font><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"> 	for high school graduates (or equivalent)<br />
</font></font><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"><strong>+10</strong></font></font><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"> 	for college graduates (or equivalent)<br />
</font></font><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"><strong>+10</strong></font></font><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1"> 	for professionals</font></font><font face="Trebuchet MS, sans-serif"> 	</font></font></p>
<h2 class="western"><font face="Trebuchet MS, sans-serif">Character 	Progression </font></h2>
<p class="western"><font face="Trebuchet MS, sans-serif">Attributes, 	Health Status scores, and Skill ratings can be increased during the 	character&#8217;s lifetime. As it gets harder to progress further in an 	area, the more XP it costs to do so. This mechanism is based in 	squares of numbers, as you will see. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Raising Attributes </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">To raise an 	attribute by one point, take the new value of the Attribute, square 	it, then double it. </font></p>
<p class="western" style="margin-top: 0.08in; margin-bottom: 0.08in"> 	<font face="Trebuchet MS, sans-serif">Thus, the following cost 	progression for raising Attribute ratings applies: </font></p>
<table border="1" cellpadding="4" cellspacing="0" width="282">
<thead>
<th bgcolor="#800000" width="39"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Rating</font> 					</font></font></th>
<th bgcolor="#800000" width="39"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Spend</font> 					</font></font></th>
<th bgcolor="#800000" width="32"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Total</font> 					</font></font></th>
<th bgcolor="#800000" width="3">
<p style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial"></th>
<th bgcolor="#800000" width="40"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Rating</font> 					</font></font></th>
<th bgcolor="#800000" width="39"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Spend</font> 					</font></font></th>
<th bgcolor="#800000" width="31"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Total</font> 					</font></font></th>
</tr>
<tr>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>1</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">-</font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="32">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">-</font> 					</font></font></p>
</td>
<td width="3">
<p align="center"></td>
<td bgcolor="#ffff66" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>6</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">72</font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="31">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">180</font> 					</font></font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>2</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">8</font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="32">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">8</font> 					</font></font></p>
</td>
<td width="3">
<p align="center"></td>
<td bgcolor="#ffff66" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>7</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">98</font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="31">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">278</font> 					</font></font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>3</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">18</font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="32">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">26</font> 					</font></font></p>
</td>
<td width="3">
<p align="center"></td>
<td bgcolor="#ffff66" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>8</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">128</font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="31">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">406</font> 					</font></font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>4</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">32</font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="32">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">58</font> 					</font></font></p>
</td>
<td width="3">
<p align="center"></td>
<td bgcolor="#ffff66" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>9</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">162</font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="31">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">568</font> 					</font></font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>5</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">50</font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="32">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">108</font> 					</font></font></p>
</td>
<td width="3">
<p align="center"></td>
<td bgcolor="#ffff66" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>10</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">200</font> 					</font></p>
</td>
<td bgcolor="#ffff66" width="31">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">768</font> 					</font></font></p>
</td>
</tr>
</table>
<h3><font face="Trebuchet MS, sans-serif">Acquiring a New Skill </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Count the 	number of Skills the character currently has and square it, this 	will be the cost of acquiring a new Skill. The cost of getting a new 	skill cannot be lower than 4 XP, though.</font></p>
<h3 style="page-break-before: always"><font face="Trebuchet MS, sans-serif">Raising 	a Skill Rating </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">To raise a 	Skill rating by one point, take the new rating of the Skill and 	square it. Thus, the following cost progression for raising Skill 	ratings applies: </font></p>
<table border="1" cellpadding="4" cellspacing="0" width="302">
<thead>
<th bgcolor="#800000" width="39"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Rating</font> 					</font></font></th>
<th bgcolor="#800000" width="58"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Spend</font> 					</font></font></th>
<th bgcolor="#800000" width="32"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Total</font> 					</font></font></th>
<th bgcolor="#800000" width="3"></th>
<th bgcolor="#800000" width="40"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Rating</font> 					</font></font></th>
<th bgcolor="#800000" width="39"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Spend</font> 					</font></font></th>
<th bgcolor="#800000" width="31"><font color="#ffffff"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Total</font> 					</font></font></th>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>1</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="top" width="58">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">[number 					of skills]</font><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">²</font></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="top" width="32">
<p align="center"></td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>6</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">36</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="31">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">90</font> 					</font></font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>2</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="58">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">4</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="32">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">4</font> 					</font></font></p>
</td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>7</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">49</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="31">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">139</font> 					</font></font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>3</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="58">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">9</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="32">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">13</font> 					</font></font></p>
</td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>8</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">64</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="31">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">203</font> 					</font></font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>4</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="58">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">16</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="32">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">29</font> 					</font></font></p>
</td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>9</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">81</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="31">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">284</font> 					</font></font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>5</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="top" width="58">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">25</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="32">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">54</font> 					</font></font></p>
</td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>10</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">100</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="31">
<p align="center"><font color="#4c4c4c"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">384</font> 					</font></font></p>
</td>
</tr>
</table>
<h3><font face="Trebuchet MS, sans-serif">Raising HP, EP, MS </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">To raise a 	Health Status score by one point, take the new score and square it. 	Thus, the following cost progression for raising Health Status 	ratings applies: </font></p>
<table border="1" cellpadding="4" cellspacing="0" width="283">
<thead>
<th bgcolor="#800000" width="39"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Rating</font> 					</font></th>
<th bgcolor="#800000" width="39"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Spend</font> 					</font></th>
<th bgcolor="#800000" width="32"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Total</font> 					</font></th>
<th bgcolor="#800000" width="3"></th>
<th bgcolor="#800000" width="40"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Rating</font> 					</font></th>
<th bgcolor="#800000" width="39"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Spend</font> 					</font></th>
<th bgcolor="#800000" width="31"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Total</font> 					</font></th>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>1</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="top" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">-</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="top" width="32">
<p align="center"><font face="Trebuchet MS, sans-serif"><font color="#808080"><font style="font-size: 9pt" size="2">-</font></font> 					</font></p>
</td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>6</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">36</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="31">
<p align="center"><font face="Trebuchet MS, sans-serif"><font color="#808080"><font style="font-size: 9pt" size="2">77</font></font> 					</font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>2</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="top" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">-</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="top" width="32">
<p align="center"><font face="Trebuchet MS, sans-serif"><font color="#808080"><font style="font-size: 9pt" size="2">-</font></font> 					</font></p>
</td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>7</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">49</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="31">
<p align="center"><font face="Trebuchet MS, sans-serif"><font color="#808080"><font style="font-size: 9pt" size="2">126</font></font> 					</font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>3</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="top" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">-</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="top" width="32">
<p align="center"><font face="Trebuchet MS, sans-serif"><font color="#808080"><font style="font-size: 9pt" size="2">-</font></font> 					</font></p>
</td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>8</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">64</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="31">
<p align="center"><font face="Trebuchet MS, sans-serif"><font color="#808080"><font style="font-size: 9pt" size="2">190</font></font> 					</font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>4</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">16</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="32">
<p align="center"><font face="Trebuchet MS, sans-serif"><font color="#808080"><font style="font-size: 9pt" size="2">16</font></font> 					</font></p>
</td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>9</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">81</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="31">
<p align="center"><font face="Trebuchet MS, sans-serif"><font color="#808080"><font style="font-size: 9pt" size="2">271</font></font> 					</font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>5</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">25</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="32">
<p align="center"><font face="Trebuchet MS, sans-serif"><font color="#808080"><font style="font-size: 9pt" size="2">41</font></font> 					</font></p>
</td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>10</strong></font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">100</font> 					</font></p>
</td>
<td bgcolor="#ffff66" valign="top" width="31">
<p align="center"><font face="Trebuchet MS, sans-serif"><font color="#808080"><font style="font-size: 9pt" size="2">371</font></font> 					</font></p>
</td>
</tr>
<tr>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="39">
<p align="center"></td>
<td bgcolor="#ffff66" valign="bottom" width="32">
<p align="center"></td>
<td valign="top" width="3">
<p align="center"></td>
<td bgcolor="#ffff66" width="40">
<p align="center"><font face="Trebuchet MS, sans-serif">11+</font></p>
</td>
<td bgcolor="#ffff66" width="39">
<p align="center"><font face="Trebuchet MS, sans-serif">100</font></p>
</td>
<td bgcolor="#ffff66" width="31">
<p align="center"><font face="Trebuchet MS, sans-serif">&#8230;</font></p>
</td>
</tr>
</table>
<h3>Example for character creation</h3>
<p class="instarpg-example-western">Initially, Bob has the following 	stats:</p>
<p class="instarpg-example-western">STR <strong>1</strong> DEX <strong>1</strong> CON <strong>1</strong> 	INT <strong>1</strong> HP <strong>3</strong> EP <strong>3</strong> MS <strong>3</strong><br />
Ini <strong>0</strong> 	HandC <strong>0</strong> RangedC <strong>0</strong> Edu <strong>0</strong></p>
<p class="instarpg-example-western">Say, Bob is supposed to be an 	entry-level policeman, so Bob&#8217;s player now gets to spend 80 XP to 	raise Bob&#8217;s ratings (50 + 20 years of life + 10 for high school 	education).</p>
<p class="instarpg-example-western">He spends it as follows:</p>
<p class="instarpg-example-western"><font face="Trebuchet MS, sans-serif">&gt; 	raising DEX to 3: </font><font face="Trebuchet MS, sans-serif"><em>26 	XP<br />
</em></font><font face="Trebuchet MS, sans-serif">&gt; raising 	STR to 2: </font><font face="Trebuchet MS, sans-serif"><em>8 XP</em></font><font face="Trebuchet MS, sans-serif"><br />
&gt; 	raising HP to 4: </font><font face="Trebuchet MS, sans-serif"><em>16 	XP</em></font><font face="Trebuchet MS, sans-serif"><br />
&gt; raising 	Hand-to-Hand to 3: </font><font face="Trebuchet MS, sans-serif"><em>13 	XP</em></font><font face="Trebuchet MS, sans-serif"><br />
&gt; raising 	Ranged Combat to 3: </font><font face="Trebuchet MS, sans-serif"><em>13 	XP</em></font><font face="Trebuchet MS, sans-serif"><br />
</font>&gt; 	acquiring the &#8220;Police Work&#8221; Occupational Skill at 1: 4 <em>XP</em></p>
<p class="instarpg-example-western">In the end, Bob&#8217;s stats look 	like this:</p>
<p class="instarpg-example-western">    STR <strong>2</strong> 	DEX <strong>3</strong> CON <strong>1</strong> INT <strong>1</strong> HP <strong>4</strong> EP <strong>3</strong> MS 	<strong>3</strong><br />
Ini <strong>0</strong> HandC <strong>3</strong> RangedC <strong>3</strong> 	Edu <strong>1</strong> Occ <strong>1</strong></p>
<h1 class="western" style="page-break-before: always"><font face="Trebuchet MS, sans-serif">Combat 	</font></h1>
<p class="western"><font face="Trebuchet MS, sans-serif">Combat in 	InstaRPG can be played with varying levels of detail, as deemed 	necessary by the GM. While this set of rules contains instructions 	for play with a combat map to visualize the position of characters 	and their surroundings, it is not a required accessory for the 	execution of meaningful combat scenes. </font></p>
<h3><font face="Trebuchet MS, sans-serif">When to Do Combat </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">The main 	usage of a combat system is certainly to provide a rule framework 	for any kind of conflict scenario where force is being used. But 	because of the combat system&#8217;s rules and mechanisms for tracking and 	handling spacial, temporal and physics-related game scenarios, it 	can also be appropriate for other situations that are not in the 	strictest sense combat-related. Ultimately, the GM decides whenever 	combat mode is to be used. </font></p>
<h2 class="western"><font face="Trebuchet MS, sans-serif">Preparations 	</font></h2>
<p class="western"><font face="Trebuchet MS, sans-serif">Before a 	combat can be played out, the GM needs to know the relevant stats 	for all NPCs that are going to be involved in the situation. This 	may require a short period of preparation if those characters are 	being designed on demand. Preparing NPCs stats or even generic 	templates for entire categories of similar NPCs will alleviate this 	need. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">Also, 	before combat starts, the topography and the relative position of 	all parties needs to be determined by the GM. To avoid confusion at 	this point, it can be helpful to always keep track of party 	formation during the normal course of play – so the positions of 	the player characters are clear once a combat breaks out. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">If you are 	using a combat map, this is the time to place the units (characters, 	machines, opponents) on the map. For the purpose of this instruction 	we will assume a standard combat grid map where each square 	represents a 1.5m wide zone that can hold one normally sized being. </font></p>
<h2 class="western"><font face="Trebuchet MS, sans-serif">Starting a 	Combat Round </font></h2>
<p class="western"><font face="Trebuchet MS, sans-serif">It is 	important to understand that much of the combat rules revolve either 	directly or indirectly around the concept of representing a causal 	progression of events in time. For this purpose, the defining unit 	of time measurement is the <strong>Combat Round</strong>. A Combat Round is a 	granular amount of time where actions can be performed by all 	combatants, it is the metric and the heartbeat of combat. In 	personal melee and ranged battles, a Combat Round correlates loosely 	to about 10 seconds of time. The GM may modify this amount in 	accordance to the specific needs of the situation (for example, sea 	battles with large vehicles should take a much larger amount of time 	per Combat Round). A battle or skirmish can last for any number of 	Combat Rounds. The GM determines when to start Combat Round mode and 	also when to drop out of it. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">As the GM 	announces the start of a new Combat Round, the temporal order of 	actions is determined first. For this purpose, an Initiative roll is 	performed by all parties. The GM may decide to roll INI once for all 	NPCs, each group of NPCs, or even every NPC by herself. To determine 	Initiative, a d10 is rolled, and the skill rating of the Initiative 	skill is added. The entity with the highest result opens the round, 	after that, the character with the next lowest result can act, and 	so forth – until everyone has performed their actions. When a 	Combat Round is finished, the GM announces the next round.</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">For 	speedier gameplay, all characters involved in the last Combat Round 	should keep their rolled INI results and carry them over to 	subsequent rounds instead of re-rolling them every time.</font></p>
<h2 class="western"><font face="Trebuchet MS, sans-serif">Movement</font></h2>
<p class="western"><font face="Trebuchet MS, sans-serif">Once per 	combat round, a character can move. There are different types of 	movement available:</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><strong>Instantaneous</strong>: 	these moves do not require much time and can be executed instantly 	and at any time without having an effect on the other actions the 	character may perform during that round. Examples for instantaneous 	actions are: turning around, moving a single step (1 field on the 	map), looking around, dropping a weapon.</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><strong>Standard 	Movement</strong>: a character can do a Standard Movement that does not 	take up all of her time and energy this round. When chosing this 	mode of movement, the character can still perform another action 	<font face="Trebuchet MS, sans-serif">immediately </font>either 	before or after moving. Standard movement involves: jumping over a 	medium-sized obstacle, moving up to 10 meters (6 fields on the map).</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">Some 	characters can move further or not as far as 10 meters during a 	Standard Movement. In such cases, this is explained in the rules 	that affect the particular character (for example, because of a 	special skill or physical quality).</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><strong>Full 	Movement</strong>: when in full movement, the character cannot perform 	any other actions this round. During this mode, the character may 	move up to two times as far as her standard movement distance per 	round. </font></p>
<h2 class="western"><font face="Trebuchet MS, sans-serif">Performing 	Actions </font></h2>
<p class="western"><font face="Trebuchet MS, sans-serif">As a basis, 	every combatant can perform one action per combat round. An action 	is any short activity that can be performed nearly instantly, such 	as: </font></p>
<ul>
<li>
<p class="western"><font face="Trebuchet MS, sans-serif"><strong>attacking 		</strong>an opponent </font></p>
</li>
<li>
<p class="western"><font face="Trebuchet MS, sans-serif"><strong>using 		</strong>or manipulating an item or tool </font></p>
</li>
<li>
<p class="western"><font face="Trebuchet MS, sans-serif">applying 		or drinking medicine or food / performing a <strong>skill </strong>action 		that can be completed within the combat round</font></p>
</li>
</ul>
<h3><font face="Trebuchet MS, sans-serif">Attack</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">The most 	common type of action during a combat round is the attack action. 	There are two different types of attack actions: hand-to-hand and 	ranged attacks. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">To perform 	an attack action, the appropriate Skill Check has to be successful. 	If it isn&#8217;t, it is assumed that the attack missed its target. All 	weapons have a size category of either S (small), M (medium), L 	(large), or XL (huge). The size category describes how easy it is to 	handle the weapon: </font></p>
<p class="western" style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color #000000; border-width: medium medium 1pt; padding: 0in 0in 0.02in; margin-bottom: 0in; page-break-before: auto; page-break-after: auto"> 	<font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>Size 	Modifier</strong></font> </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">size 	S: unmodified attack roll, Initiative<br />
size M: -1 to attack roll, 	Initiative<br />
size L: -2 to attack roll, Initiative</font></font><font face="Trebuchet MS, sans-serif"><br />
</font><font style="font-size: 9pt" size="2">size XL: -4 to attack 	roll, Initiative</font> </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">The attack 	skill check&#8217;s difficulty is calculated as follows:</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><strong>&gt; 10 	+ opponent&#8217;s Defense Rating +/- modifiers</strong></font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">A normal, 	unarmored, untrained opponent has a Defense Rating of 0. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Parry </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">If the 	attack is successful, the GM determines whether the opponent is 	eligible for a Parry attempt. To Parry, a character has to have an 	appropriate weapon ready – also, only one Parry attempt per combat 	round is permitted under normal circumstances. Parry is a skill that 	is linked to the DEX Attribute, so a character who does not have 	this skill can try to Parry by rolling a Check against his DEX 	rating. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><font face="Trebuchet MS, sans-serif">A 	Parry attempt is a comparative check. </font>If the parry check&#8217;s 	result is higher than the attack roll&#8217;s result, the attack did not 	go through.</font></p>
<h3><font face="Trebuchet MS, sans-serif">Ranged attacks </font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">Ranged 	attacks require an appropriate ranged weapon. A Check against the 	Ranged Combat skill is performed to determine whether the attack 	hits its target. When making a ranged attack roll, it is also 	important to know how far away the target is. Every ranged weapon 	has a designated range increment. Targets within that range can be 	attacked normally. If a target is beyond this range, special 	modifiers apply: </font></p>
<p class="western" style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color #000000; border-width: medium medium 1pt; padding: 0in 0in 0.02in; margin-bottom: 0in"> 	<font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>Range 	Modifier</strong></font> </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">more 	than 1x the range: -1 attack modifier<br />
more than 2x the range: -2 	attack modifier<br />
more than 3x the range: -3 attack modifier<br />
4x 	the range and beyond: -4 attack modifier</font> </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">Some ranged 	weapons can fire multiple shots during one attack. In this case, 	those alternative firing modes and their damage codes are described 	in the appropriate weapons table in the “Equipment” section. </font></p>
<h3><font face="Trebuchet MS, sans-serif">Defense Rating &amp; Cover 	</font></h3>
<p class="western"><font face="Trebuchet MS, sans-serif">In certain 	situations, a character may have the option of using her environment 	for cover against enemy attacks. In this case, the GM assigns a 	Cover Rating depending on the situation.</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">Additionally, 	the Defend Skill provides a defensive effect similar to a physical 	cover. If more than one cover effect is available, the one with the 	highest Cover Rating is used. The nature of the Cover Rating is such 	that only attack roll results higher than the Cover Rating signify a 	hit against the character who is covering. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">In general, 	such modifiers are called the character&#8217;s Defense Rating. Armor, 	shields and other circumstances may also influence this rating.</font></p>
<h2 class="western">Doing damage</h2>
<h4><font face="Trebuchet MS, sans-serif">Body zone </font></h4>
<p class="western"><font face="Trebuchet MS, sans-serif">If an 	attack on a character is successful, a roll needs to be made to 	determine which part of her body was hit by the attack so the 	corresponding protective effect of any armor can be applied. In 	order to do this, a d10 is used: </font></p>
<p class="western" align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>01</strong></font><font style="font-size: 9pt" size="2">: 	head</p>
<p></font><font style="font-size: 9pt" size="2"><strong>02</strong></font><font style="font-size: 9pt" size="2">: 	left arm </font><font style="font-size: 9pt" size="2"><strong>04-07</strong></font><font style="font-size: 9pt" size="2">: 	torso </font><font style="font-size: 9pt" size="2"><strong>03</strong></font><font style="font-size: 9pt" size="2">: 	right arm</p>
<p></font><font style="font-size: 9pt" size="2"><strong>08</strong></font><font style="font-size: 9pt" size="2">: 	abdomen</p>
<p></font><font style="font-size: 9pt" size="2"><strong>09</strong></font><font style="font-size: 9pt" size="2">: 	left leg </font><font style="font-size: 9pt" size="2"><strong>10:</strong></font><font style="font-size: 9pt" size="2"> 	right leg</font> </font></p>
<p class="western" align="left">
<p class="western" align="left"><font face="Trebuchet MS, sans-serif">The 	next thing we need to know is the damage caused by the attack. Every 	weapon has a damage code that tells us how to roll and calculate the 	damage points per attack. </font></p>
<h4><font face="Trebuchet MS, sans-serif">Armor Rating </font></h4>
<p class="western" align="left"><font face="Trebuchet MS, sans-serif">If 	the victim of the attack has any protection or armoring, the amount 	of damage is lessened by the Armor Rating of the respective body 	zone that was hit. </font></p>
<h4><font face="Trebuchet MS, sans-serif">Constitution and damage 	effect </font></h4>
<p class="western" align="left"><font face="Trebuchet MS, sans-serif">The 	amount of damage of an attack is first lowered by the rating of the 	CON Attribute, though it cannot be lowered to less than 1 point. The 	remaining damage value is subtracted from the character&#8217;s current 	Hit Points. </font></p>
<h4><font face="Trebuchet MS, sans-serif">Blunt Damage </font></h4>
<p class="western"><font face="Trebuchet MS, sans-serif">Some 	weapons deal blunt damage, as do opponents who are using their own 	fists and feet to attack. Because it is not as deadly as other forms 	of attack, half of the damage is subtracted from the EP of the 	victim, the other half effects the HP normally. In case of an uneven 	amount of damage, the extra damage point is subtracted from EP (so 	every point of damage is accounted for). </font></p>
<h4><font face="Trebuchet MS, sans-serif">Critical Damage </font></h4>
<p class="western"><font face="Trebuchet MS, sans-serif">If the 	character&#8217;s Hit Points fall below 0, a roll with a d10 on the 	Critical Damage table is performed to see what additional bad 	effects have been caused by the attack. This roll has to be repeated 	every time the character sustains any additional injury at this 	stage. </font></p>
<p class="western">    <font face="Trebuchet MS, sans-serif"><font face="Trebuchet MS, sans-serif">01 	        badly hurt, but conscious and 	stable<br />
02-06    unconscious, 	bleeding 1HP / minute<br />
07-09    	bleeding 1HP / minute;<br />
make Constitution check or incur 		    permanent 	damage at the GM&#8217;s 		    discretion<br />
</font>    10 	        bleeding 1HP / minute; </font></p>
<p class="western">During combat, a character may simultaneously 	perform another action during movement, such as attacking someone 	during or at the end of the moving action. Every skill or attack 	being performed while moving or in the same round, causes a -2 	penalty to be applied to this skill check. However, small movements 	of about 1.5 m (3 feet) do not incur this penalty and may be 	performed in addition to any other actions.</p>
<p class="western"><font face="Trebuchet MS, sans-serif">Here are a 	few special rules regarding movement: </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><strong>Fleeing 	From Combat [optional rule]<br />
</strong>If a character runs away from one 	or more melee combatants with whom she is currently engaged in 	combat, every one of those opponents gets an immediate free action 	to attack the fleeing character. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><font face="Trebuchet MS, sans-serif"><strong>Retreat 	[optional rule]<br />
</strong></font>Instead of fleeing from a hand-to-hand 	combat situation, a character may also retreat during movement. 	Retreat movement is limited to the range stated in the movement 	table above. Opponents do not get a free attack action when a 	character is retreating. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><font face="Trebuchet MS, sans-serif"><strong>Charging 	[optional rule]</strong></font><font face="Trebuchet MS, sans-serif"><br />
</font>If 	the character wants to attack an opponent with a hand-to-hand combat 	action, and the opponent can be reached by a straight path of 	movement, the character may use the charging rule. A character who 	is charging gets a bonus of +2 on all hand-to-hand attack and damage 	rolls during that round, but enemies within range also get +1 on 	their attack and damage rolls against the character. </font></p>
<h1 class="western"><font face="Trebuchet MS, sans-serif">Generic 	Equipment</font></h1>
<h2 class="western"><font face="Trebuchet MS, sans-serif">Hand-to-hand 	weapons </font></h2>
<table border="1" cellpadding="4" cellspacing="0" width="259">
<thead>
<th bgcolor="#800000" width="103">
<p align="left"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Weapon</font> 					</font></p>
</th>
<th bgcolor="#800000" width="46"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Type</font> 					</font></th>
<th bgcolor="#800000" width="26"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Size</font> 					</font></th>
<th bgcolor="#800000" width="50"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Damage</font> 					</font></th>
</tr>
</table>
<h2 class="western"><font face="Trebuchet MS, sans-serif">Ranged 	weapons </font></h2>
<p class="western"><font face="Trebuchet MS, sans-serif">The 	following weapons are generic ranged weapons without any specific 	model description. The GM is welcome to use this general table to 	design specific firearm models that match their historic 	counterparts more accurately. &#8220;Size&#8221; is the size category 	of the weapon, either small (S), medium (M), large (L) or huge (XL). 	Damage refers to the damage caused by a firing mode. If a weapon has 	more than one firing mode, the damage ratings are separated by 	commata. Range refers to the designated &#8220;close range&#8221; of 	the weapon (see also &#8220;range&#8221; under combat). Max is the 	maximum distance a shot can reasonably directed at a standard-sized 	target. &#8220;Rate&#8221; is the firing rate in rounds per attack. If 	a weapon has more than one firing mode, the different burst rates 	are separated by commata. &#8220;Clip&#8221; describes how many rounds 	a single clip can hold for this weapon, before it has to be 	reloaded.</font></p>
<table border="1" cellpadding="4" cellspacing="0" width="288">
<thead>
<th bgcolor="#800000" width="44">
<p align="left"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Weapon</font> 					</font></p>
</th>
<th bgcolor="#800000" width="25">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Size</font> 					</font></p>
</th>
<th bgcolor="#800000" width="44">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Damage</font> 					</font></p>
</th>
<th bgcolor="#800000" width="35">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Range</font> 					</font></p>
</th>
<th bgcolor="#800000" width="31">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Max</font> 					</font></p>
</th>
<th bgcolor="#800000" width="28">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Rate</font> 					</font></p>
</th>
<th bgcolor="#800000" width="24">
<p align="center"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">Clip</font> 					</font></p>
</th>
</tr>
</table>
<p class="western"><font face="Trebuchet MS, sans-serif"><font style="font-size: 8pt" size="1">* 	the damage code of the shotgun: “m” is the distance of the 	target in meters (=3 feet).</font> </font></p>
<h2 class="western" style="page-break-before: always"><font face="Trebuchet MS, sans-serif">Armor</font></h2>
<p class="western"><font face="Trebuchet MS, sans-serif">Armor is 	available for different body zones and has generally the following 	protective properties:</font></p>
<p><a name="mriv"></a></p>
<table border="1" cellpadding="3" cellspacing="0" width="245">
<tr>
<td bgcolor="#800000" width="87"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>Armor</strong></font></font></td>
<td bgcolor="#800000" width="76"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>Armor 				Pts.</strong></font></font></td>
<td bgcolor="#800000" width="62"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2"><strong>Defense</strong></font></font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="87"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Sturdy 				clothes</font></font></td>
<td bgcolor="#ffff66" width="76"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">1 				/ 1</font></font></td>
<td bgcolor="#ffff66" width="62"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">0 				/ 0</font></font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="87"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Studded 				leather</font></font></td>
<td bgcolor="#ffff66" width="76"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">2 				/ 2</font></font></td>
<td bgcolor="#ffff66" width="62"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">1 				/ 1</font></font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="87"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Chain 				mail</font></font></td>
<td bgcolor="#ffff66" width="76"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">3 				/ 2</font></font></td>
<td bgcolor="#ffff66" width="62"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">3 				/ 1</font></font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="87"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Kevlar</font></font></td>
<td bgcolor="#ffff66" width="76"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">3 				/ 5</font></font></td>
<td bgcolor="#ffff66" width="62"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">1 				/ 3</font></font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="87"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Plate 				</font></font></td>
<td bgcolor="#ffff66" width="76"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">8 				/ 3</font></font></td>
<td bgcolor="#ffff66" width="62"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">5 				/ 2</font></font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="87"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Shield</font></font></td>
<td bgcolor="#ffff66" width="76"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">5 				/ 5</font></font></td>
<td bgcolor="#ffff66" width="62"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">5 				/ 3</font></font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="87"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Exoskeleton</font></font></td>
<td bgcolor="#ffff66" width="76"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">20 				/ 20</font></font></td>
<td bgcolor="#ffff66" width="62"><font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">5 				/ 5</font></font></td>
</tr>
</table>
<p class="western">
<p class="western">The first values in a column denote the 	effectiveness of the armor against hand-to-hand attacks, the second 	value represents ranged attacks from projectiles.</p>
<p class="western">Armor can also be stacked in layers in accordance 	to common-sense rules. Also note that shields have to be carried in 	one hand and they can additionally be used to parry attacks.</p>
<p class="instarpg-example-western"><strong>For example</strong>, Bob the 	policeman has to put on his riot gear for a special assignment:</p>
<p class="instarpg-example-western"><font style="font-size: 9pt" size="2"><span style="font-style: normal">Head:<br />
</span>	Helmet 	(Plate) AP 3/5 Defense 5/2<br />
<span style="font-style: normal">All 	zones except head:<br />
</span>	Sturdy clothes AP 1/1 Defense 	0/0<br />
<span style="font-style: normal">Legs:<br />
</span>	Boots 	(Leather) AP 2/2 Defense 1/1<br />
<span style="font-style: normal">Torso, 	Abdomen:<br />
</span>	Kevlar Vest AP 3/2 Defense 1/3<br />
<span style="font-style: normal">Head, 	Torso, Abdomen, l. Arm, Head, l. Leg<br />
</span>	Shield (large) AP 	5/5 Defense 5/3</font></p>
<p class="instarpg-example-western">Bob feels reasonably safe now, 	but has a -2 penalty to attack and initiative rolls due to the large 	shield.</p>
<h1 class="western"><font face="Trebuchet MS, sans-serif">Rewarding 	XP </font></h1>
<p class="western"><font face="Trebuchet MS, sans-serif">For 	mastering the challenges of an adventure (or an individual session), 	the GM may reward the player characters with experience points (XP) 	which they in turn can spend to make their characters better. How 	much is given usually varies on the kind of gameplay a GM wants for 	her campaign. </font></p>
<p class="western"><font face="Trebuchet MS, sans-serif">As a rule 	of thumb, the GM may choose to adapt a standardized XP table like 	this, where the XP reward is calculated at the end of each session 	by listing a number of accomplishments and adding the appropriate 	number of XP for each. After that, the sum of these items is given 	as an XP reward to each player character. As a rule, you should 	reward everyone in the group with the same amount of XP.</font></p>
<p><a name="mriv1"></a></p>
<table border="1" cellpadding="3" cellspacing="0" width="276">
<tr>
<td bgcolor="#800000" width="159"><font face="Trebuchet MS, sans-serif"><strong>Accomplishment</strong></font></td>
<td bgcolor="#800000" width="103"><font face="Trebuchet MS, sans-serif"><strong>XP Reward</strong></font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="159"><font face="Trebuchet MS, sans-serif">Solving a riddle</font></td>
<td bgcolor="#ffff66" width="103"><font face="Trebuchet MS, sans-serif">1-3 per player</font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="159"><font face="Trebuchet MS, sans-serif">Bonus for good 				roleplaying</font></td>
<td bgcolor="#ffff66" width="103"><font face="Trebuchet MS, sans-serif">1-3 per player</font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="159"><font face="Trebuchet MS, sans-serif">Defeating an adversary</font></td>
<td bgcolor="#ffff66" width="103"><font face="Trebuchet MS, sans-serif">0-10 per player</font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="159"><font face="Trebuchet MS, sans-serif">Important discovery</font></td>
<td bgcolor="#ffff66" width="103"><font face="Trebuchet MS, sans-serif">5-10 per player</font></td>
</tr>
<tr>
<td bgcolor="#ffff66" width="159"><font face="Trebuchet MS, sans-serif">Storytelling award</font></td>
<td bgcolor="#ffff66" width="103"><font face="Trebuchet MS, sans-serif">1-10 per player</font></td>
</tr>
</table>
<p class="western">
<h1 class="western" style="page-break-before: always"><font face="Trebuchet MS, sans-serif">Final 	Thoughts </font></h1>
<p class="western"><font face="Trebuchet MS, sans-serif">This 	InstaRPG Kernel should be enough of a basic rulebook to get some 	basic RPG action rolling. However, this is just the beginning! There 	are several accessories for you to play around with. The following 	accessories have been planned or are already available at RPGP&#8217;s 	site: </font></p>
<ul>
<li>
<p class="western"><font face="Trebuchet MS, sans-serif">InstaRPG 		Fantasy Module </font></p>
</li>
<li>
<p class="western"><font face="Trebuchet MS, sans-serif">InstaRPG 		20th Century Module </font></p>
</li>
<li>
<p class="western"><font face="Trebuchet MS, sans-serif">InstaRPG 		Space Opera Module </font></p>
</li>
<li>
<p class="western"><font face="Trebuchet MS, sans-serif">InstaRPG 		Character Generator </font></p>
</li>
</ul>
<p class="western"><font face="Trebuchet MS, sans-serif"><font face="Trebuchet MS, sans-serif">If 	you have a great idea or would like to port and publish your own 	accessory/adventure/campaign, please go ahead, we&#8217;d be thrilled if 	you did! </font>You can access this core rulebook and accessories at 	RPG Rublishing&#8217;s website <a href="http://rpgp.org//">http://rpgp.org</a> 	</font></p>
<p class="western"><font face="Trebuchet MS, sans-serif"><font face="Trebuchet MS, sans-serif">This 	is the basic ruleset for instaRPG version 2.0 – please feel free 	to add or edit material as you see fit. Feel free to contact the 	author about anything, just write an email to: 	</font><a href="mailto:udo.schroeter@gmail.com">udo.schroeter@gmail.com</a>. 	Please attribute accordingly.</font></p>
<p class="western">
<p></multicol></p>
<p type="FOOTER">
<p style="margin-top: 0.2in; margin-bottom: 0in; line-height: 100%" align="center"> 	<font face="Trebuchet MS, sans-serif"><font style="font-size: 9pt" size="2">Insta 	RPG Kernel 2.1 		Page <sdfield type="PAGE" subtype="RANDOM" format="PAGE">17</sdfield> 	of <sdfield type="DOCSTAT" subtype="PAGE" format="PAGE">17</sdfield></font></font></p>
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		</item>
		<item>
		<title>RPG Online Dice Roller</title>
		<link>http://rpgp.org/2007/10/22/rpg-online-dice-roller/</link>
		<comments>http://rpgp.org/2007/10/22/rpg-online-dice-roller/#comments</comments>
		<pubDate>Mon, 22 Oct 2007 03:12:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Original Content]]></category>

		<guid isPermaLink="false">http://rpgp.org/2007/10/22/rpg-online-dice-roller/</guid>
		<description><![CDATA[Hey, you pen &#38; paper roleplayer types there should check out the ajaxy Dice Roller, an online tool for those situations when you don’t have you D20 and whatnot handy.

]]></description>
			<content:encoded><![CDATA[<p>Hey, you pen &amp; paper roleplayer types there should check out the ajaxy <a href="http://rpgp.org/dice/">Dice Roller</a>, an online tool for those situations when you don’t have you D20 and whatnot handy.</p>
<p><a href="http://rpgp.org/2007/10/22/rpg-online-dice-roller/dicerollerjpg/" rel="attachment wp-att-10" title="diceroller.jpg"><img src="http://rpgp.org/wp-content/uploads/2007/10/diceroller.jpg" alt="diceroller.jpg" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>InstaRPG Kernel 2.0 Released</title>
		<link>http://rpgp.org/2007/09/01/instarpg-kernel-20-released/</link>
		<comments>http://rpgp.org/2007/09/01/instarpg-kernel-20-released/#comments</comments>
		<pubDate>Sat, 01 Sep 2007 21:53:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Original Content]]></category>

		<guid isPermaLink="false">http://rpgp.org/?p=5</guid>
		<description><![CDATA[
As our first release, we are making the InstaRPG 2.0 publicly available. InstaRPG was created by RPGP and is a bare-bones, no-frills roleplaying system for pen&#38;paper play. The &#8220;Kernel&#8221; contains just a set of essential rules that are pretty much setting-agnostic. The basic game mechanic is centered around the D10, and the rules have been [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rpgp.org/?page_id=3" title="view InstaRPG 2.0 Kernel"><img src="http://rpgp.org/wp-content/uploads/2007/09/instarpg-cover-small.jpg" alt="instarpg-cover-small.jpg" border="0" /></a><br />
As our first release, we are making the InstaRPG 2.0 publicly available. InstaRPG was created by RPGP and is a bare-bones, no-frills roleplaying system for pen&amp;paper play. The &#8220;Kernel&#8221; contains just a set of essential rules that are pretty much setting-agnostic. The basic game mechanic is centered around the D10, and the rules have been designed from the ground up with fast gameplay in mind.</p>
<p>InstaRPG is aimed at GMs or groups of players that are tired of having to buy expensive books and then having to study them for hours until the first game session can even be considered. This little RPG can be understood in a few moments and you don&#8217;t need expensive and complicated source material to live the adventures that are yet only in your head!</p>
<p>Following this release, we are going to publish InstaRPG Modules that contain source material for different settings.  If you like InstaRPG and would like to contribute some kind of source material - be it a setting, an adventure or other stuff - we would certainly love to publish it here.</p>
<p>Also, if you have created any material for other systems, why not consider converting that to InstaRPG and publish it under the Creative Commons license!</p>
<p><a href="http://rpgp.org/?page_id=3">InstaRPG Kernel 2.0 - Download and Online Version<br />
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